Torpedo corvettes are very tech efficient that is their strength and they are good against corvettes. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Join us as we interact with diverse alien species an. Thread starter Proxima-b; Start date Jan 19, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Keep in mind though: Even if you tell the game to spawn 18 empires and 5 fallen empires on a tiny galaxy, it is not guaranteed that. Focus on getting combat computer tech and use swarm. Autcannons are good, but can't compete. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Pulsar Choke point, only way in. ago. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. It’s unavoidable, and you can’t move past it. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. The worst thing that a game can be is boring. 该文件夹存放了所有已下载的群星mod,这样非常整洁,便于管理,而且哪天嫌游戏占地方了,本体就和mod一起删掉了: 4. Sero. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Always make your own if you can help it. Stellaris Wiki Active Wikis. DeanTheDull Necrophage • 2 yr. As for the "best" corvette build- early game it doesn't matter. Hapchazzard Captain. Overwhelming: has 400+% of your score in that area. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. Each module has it´s own tech. The absolute most cheesiest strategy that I can possibly offer with my 1500 plus hours is, for this update, as follows: 1-Criminal Heritage pick: this goes even better for larger maps with more empires to take. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Ah ha, there's. Juggernaut in motion. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. My guess is that it was a reused art asset. Reply replyAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. 1. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 99. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. Apr 19, 2021. Computer system. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Design doesn't matter early on. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. But it does miss, turning great early-game potential into a slow, dull grind. Physics research area comprises the fields: Computing, Field Manipulation and Particles. 7. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. May 4, 2015 355 1. Another option is strike craft especially after all those buffs. Equivalent: has 50-200% of your score in that area. The Galactic Paragons now live on Stellaris. Can be lowered or increased by the AI Aggressiveness game setting. Driven Assimilator + Rapid Replicator. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Governor Ships, I feel, are likely going to be similar to Sector and Planetary Governors in Stellaris however, they're more mobile - so they can be moved to where they're most needed, and affect both the sector, system and/or planet they're orbiting - on account of being assigned to a ship (probably like a Scientist is to a ship, or an Admiral. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. This gives us a good sense of when the update's release date. Content is available under Attribution-ShareAlike 3. Inferior: has 25-50% of your score in that category. I've been screwing around with cloaked torpedo cruisers. 299 2. Cruiser might go G Torp + 2x S Disruptor // 2x G Torp + 2 P // M Disruptor. VDOMDHTMLtml> HOW Disruptors Became GOD Tier In Stellaris - YouTube HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your. Don't stress about armor or shield tech. 开局几十年母星爆炸你怕不怕. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. In canon, the pre-industrial Kaleesh almost defeated the Yam'rii without the help of another high-tech power to give them an uplift. Unlike most weapons, they get less efficient when used in larger slots. A destroyer with lightning cloud and two s disruptors is a good, solid build. But now I'm worried Stellaris is a follow the meta or get crushed type of game. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Depends on who you're fighting. Makes a good supporting mix. Add a Comment. Without rating this mod it's much harder for. Nihilikara First Lieutenant. But, I have no idea for larger ships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. But then you see the dreaded pop up. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. IMO, the single biggest problem in Stellaris right now. Compatible with Stellaris v2. 9 energy to maintain. 7. Medium up to 54 AI Empires. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. AI players will always retreat when they lost 50% of a fleet in a space battle. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Stellaris is a game with a lot of details to it, and can take a. This page was last edited on 18 April 2022, at 03:36. And the guns are the right size to deal with smaller ships like corvettes and frigates. Stellaris Combat Rebalance has a new meta. They also look amazing and are perfect for showing the galaxy why you deserve to rule the stars. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Just because the corvettes are cheep to build and replace. 3, no longer locked to ethics or civics every player can use all 3. During that time, the game has changed in many ways with the various species packs (Plantoids, Humanoids), story packs (Leviathans, Synthetic Dawn, Distant Stars), and full-fledged DLC (Utopia, Apocalypse) as well as all of the free. 6, are Disruptors a new meta? I haven’t played enough. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect. Missile corvette spam is really strong. Go to Stellaris r. Content is available under Attribution-ShareAlike 3. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Autcannons are good, but can't compete with just bypassing all shields and armor. Can be lowered or increased by the AI Aggressiveness game setting. lethalitysto. AI players will never retreat if they own. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. Gun batteries. Focusing on pre-spaceflight civilisations, the First Contact pack. ago. Regular Strike craft would be for taking down Corvettes and Destroyers. torpedoes and artillery are really weak against corvettes (low tracking vs. 1:1,1 The disruptor won on 1:1,2 ratio. mod文档和目录. Legacy Wikis. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Add a Comment. Sometimes above, sometimes below, but came back to it pretty consistently (and was the final hit rate, also). Missiles start with 0 Evasion and end with 40. Authors description: Amazing Space Battles. Also crystal infused/forged plating can add to hull. A sort of generic all around that helps keep missiles and fighters. Also, they have the shortest range weapons out of all the crises. 7. Is that how it goes?. At least late game. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). At the start, the base employs two Planetary Defense Shipwrights (or Planetary Defense Shipbuilding Drones). Thread starter Harvey. 4, checksum varied over course of game What version do you use?7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. . The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. 如果需要的话,您可以通过使用Steam Beta选项卡返回到旧的版本。. A destroyer with lightning cloud and two s disruptors is a good, solid build. • 10 mo. Have had good success with pure disruptor corvette fleets. The Contingency has weapons that directly damage hull and equally powerful shields and armor, so while they're the easiest crisis to manage (four worlds that are easy to surgically strike with fast-moving torpvette fleets), they have the hardest fleets to face. 2. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 1:1,1 The disruptor won on 1:1,2 ratio. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. 223 items [Out of Date] - 3. I like the new changes. Missiles start with 0 Evasion and end with 40. The ascension rework looks okay per se. 13. Black-Sam-Bellamy • 1 yr. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. However, perhaps the biggest additions with Overlord are the five. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. in 1. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. . 1; Reactions: Reply. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. Computer system. Not enough. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. 9 “Caelum” update is available now! The 3. See relevant content for Lethalitysto. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. The ones who escaped became the Flood, the basically zombie virus of Halo. 2023-09-12. Torpedo assault carrier is the most balanced ship design. com currently does not have any sponsors for you. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. However, i remember that in 3. At 0. However, there is one exception: defense platforms cannot. | DesertEagleF bot 于1年前 修改了 此页面。. 2, aka "Canis Minor", was released alongside the First Contact story pack on 2023-03-14 with the checksum e793 (note: patches 3. You have the perfect start. I know they used to be very situational for use against certain crisis ships, and garbage against AI. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. 对该项目的细节说明请添加至相关页面. • 18 days ago. All three present new strategies for Empires in managing their territories and waging war against rivals. At 0. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. This page was last edited on 18 April 2022, at 03:36. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. * (Le Guin) If you like this mod, please come back to rate and favorite. L/M/S is the best destroyer arrangement with the S slot having point defense in it. . 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Not enough. ; About Stellaris Wiki; Mobile viewr/Stellaris • 1 yr. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. I am thinking of a station that can sever a hyperspace connection. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. This is my attempt to sort out some things and get rid of confusion. Each module has it´s own tech. The Overlord expansion adds three new Megastructures to the roster, each unique in design and function. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. 7. Darvin3 • 2 yr. You would see very few survivors among corvettes. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Use the torpedo computer, and fill up free slots with missiles. Research priority is torpedo, corvette hp and evasion (thruster, computer, aux). 部分起源是由上古版本的. Between 2-4x your score. For the Unbidden, their big deal is HUGE shields, and not much else; while you. . Stellaris 50357 Bug Reports 30684 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Component: Medium Phased Disruptor Component: Small Phased Disruptor. Stellaris. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Using the catapult involves a few steps. 6 for fleet combat? We will look at. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Compatible with Stellaris v3. A combination of 50% armor and 50% plating also works against torpedo and strike-craft heavy enemies since both ignores shields. 7. Stellaris' new story pack has been announced, and presents players with a whole new avenue for profoundly unethical behaviour. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. You’d want to specialise your worlds if possible. I will remove this one Girion returns and updates the original mod. ” -30%. I haven’t played enough to test a huge # of fleet builds, but seems to me that massed Disruptor Corvettes are absolutely dominant in fleet vs fleet battles. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase gradient( plasma>gas>liquid>solid). Habitat is overall better, because it's got research districts and it occupies it's own space, meaning you can still build orbital rings or another habitat over your capital. L-Cluster. Two autocannos and a plasma makes them quite good. They're good vs everything that relies mainly on armor and shields. 0 unless otherwise noted. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. That's an issue for them. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. With the experts at Paradox putting their own spin on a classic genre, it seems like a can’t-miss proposition. Stellaris 2. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Plasma is pointless, just use lasers. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 2 Disruptor T3; 3 Point-Defense T3; 11 Armor T5; 11 Shields T5; 3 Shield Capacitor; 2 Regenerative Hull Tissue; Dark Matter Reactor; Jump Drive; Dark Matter. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. I usually using few battleships with different specify weapons like Rocket hangars and artillery. At 40 repetitions you have increased the damage by 200%. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. 解压已下载的存档,以便mod文件夹包含该文件。. Early on, loadouts cost like so: - interceptor corvette with 3 red lasers = 72 alloys to build, 0. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. They will never appear in hyperlane choke points and a few of them require distance from all empires to. . Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris: Suggestions. Stellaris Wiki Active Wikis. ago. r/Stellaris. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Stellaris Wiki Active Wikis. So any slot given to disruptors is. 9. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Anti-Corvette Fleet. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Between 1/4 and 1/2 of your score. Last time I played there was discussion between torpedo. New comments cannot be posted and votes cannot be cast. They disengage, but often won't destroy the ship. Stellaris Dev Diary #285 - Observation and. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. Cloud Lightning is only good if you're using Arc Emitters as well. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. 1. What is the Stellaris combat rework meta and how will things change in patch 3. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Lightning BBs with a DD screen will trash them though. Ideas, bugreports and improvement suggestions are very welcome. CryptoWe would like to show you a description here but the site won’t allow us. Focused Arc emitter still outperform other X-slot weapons even with hardening. 7 and considering the buff on armor and shield, I’d consider it buffed by. Dec 16, 2016. But, I have no idea for larger ships. Autocannons are good on corvettes. A destroyer with lightning cloud and two s disruptors is a good, solid build. Unsure. Disruptor corvettes in particular, but the spiritualist FE does have focused arc emitters. Legacy Wikis. 3. I was using them as close range fighters with 2x autocannon and 1x PD. But, I have no idea for larger ships. . Flak on the other hand starts at 50 Tracking and ends at 70. Particles - Tier 3. Can fit into Small and Medium slots. Xaphnir. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In this video I take a long look at Cruiser design in Stellaris. 50 - Missiles, they have long ranges and fire. As anti-shield weapon is also better then T3 railgun. Unique systems. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. 每一种武器都有不同的攻击侧重点,针对不同装备的敌人要灵活选用不同的武器,如. 6 Tech chains. They also work well as a complementary weapon on Torpedo Cruisers. Vote. Missile Cruise. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. In the gunship section, add more disruptors. With the upgrade after that being obligatory quantum insert. But, I have no idea for larger ships. One could say that Titans are mini-flagships, since their aux components act as a force mulitplier, while being a sight to behold on the battlefield. large ships), but corvettes don't have high armor and they have high evasion. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Cost: 4000, Weight: 65. Going to run again, but right now it's looking like A is the. . [Out of Date] - 3. Maximum 1/4 of your score. Join. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Stellaris - Picket Destroyer doesn't work (3. Do the exact same in reverse to remove it. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Full disruptor corvettes. . Short Description: - This is an update of the Expanded Stellaris Traditions mod by Girion. . Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 462. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. com. A crisis is an event that threatens the entire galaxy and all life within it. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. This seems more like the regular disruptor however it also sounds like it needs new physics to explain. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons.